About This Game Vampire of the Sands is a punishing action dungeon-crawler with roguelike elements. Resurrected by a necromancer, you are sent into the dungeon to assassinate The Vampire. Although your body is fragile, there are many tools at your disposal to beat the odds. Utilize:Items in the dungeon are to be treasured. Carefully manage your use of the mundane and magical to ensure you come out alive.Brawl:Fight monsters, each with their own separate personalities. Discover their true nature and exploit their weaknesses.Die:See how far you can get with only a single life. Feel your blood pressure rise as you get further than ever before!Upgrade:Unlock runes which allow you to upgrade your character. Choose carefully to synergize with your preferred playstyle, or go for unique and fun combinations for a challenge.Explore:Delve into the branching dungeon in any order you want.Return:Vampire of the Sands is fully complete, but will still see improvements and content updates. User feedback is welcome! 6d5b4406ea Title: Vampire of the SandsGenre: ActionDeveloper:HomphPublisher:Black Shell MediaRelease Date: 17 Jul, 2015 Vampire Of The Sands Download Winrar vampire of the sands. vampire rocks sands centre. vampire of the sands download. vampire lynsay sands series. vampire of the sands runes While I personally had fun with the game for the short while I have been hooked to it, I cannot recommend it. There are a few reasons for this, such as:\u2022 The enemies are either too easy or too hard to kill. There is a general lack of balance in this regard. For example outside of the Sand Zone they are swarming the screen so much, that barely anything will save you. \u2022 The vast majority of items are useless. After a few hours of getting used to the game I found, that all I need is rocks and\/or other throwing weapons. Magic items, Scrolls and Melee weapons are outclassed by them. Since almost everything dies in one hit, ranged combat is far more powerful than melee. Some of the spells are good, but you get so much to throw, that they are unnecessary.\u2022 The runes are either too strong or simply useless. Again, a balancing issue. Why would I waste slots for a key (opens chests) when I can simply kick a chest open by default? \u2022 It is full of bugs. I encountered numerous fatal errors, multiple looted coins always count as one, chests are sometimes unreachable, etc. Now I mentioned the things, that may keep you away from purchasing and playing the game, but there are some redeeming factors - they are just a bit overshadowed by the negatives.I did enjoy the gameplay for what its worth. Reaching the end of a chapter felt good, mostly because it is a testament of one's dodging skills mixed with a bit of tactic. It is challenging, and trying to clear all zones in the same round is pretty difficult. Since it is a roguelike, you start fresh after each death, and your loot is randomized. The rune system is also a good general idea, I just wish it was a bit better balanced.. Hard but rewarding. Don't let the playtime fool you, I got it in the past from itch.io. A very fun, fast game. The practice mode is a good addition, be sure to use it before starting your real games. Pro's:- Fast- Good looking (if the artstyle is your bag)- Rewarding - Runes!!!Con's:- Very hard monsters at times. Especially at the start.. This game is not bad. personally i didn\u00b4t like it. Feels too repetetive and slow. I can\u00b4t really say that much about it because it\u00b4s not that much content in the game. I might play it again if i don\u00b4t have anything to do but only for a short amount of time. if you are considering on buying this game look at some gamplay first. 4.8\/10. STAY AWAY! Horrible Controls! Couldn't say for more than 10min.. Very difficult, not imbalanced, requires a bit of hard work and dedication. Overall very fun way to pass time.. This feels like a 60% developed game.They've got the graphics and the basic mechanics, but there's no depth, no care, no love, no soul anywhere. No tutorial and no real explanation as to what the hell is going on. And the same friggin' 30 second sound loop playing ad nausea - the hallmark of a half-arsed game.And it's got more bugs than a mound of termites. Go see the game's Community Hub > Discussions area to see how many people can't get this game working correctly - the developer doesn't seem particularly experienced and his response is typically \u00af\\_(\u30c4)_\/\u00afI've got 150+ games and not one of them has my Windows taskbar floating over them when in fullscreen but this game does. Developer blames somebody else, the old \u00af\\_(\u30c4)_\/\u00af approach.This game need a lot more love and attention if it is ever to amount to anything. I wish I refunded the second the mouse and game menu wouldn't work right off the bat. But I guess I own it now, I can only hope that the ongoing patching continues and eventually this thing becomes playable.. I could have sworn I already posted a review for this game but for whatever reason it's not here so here goes. I guess I would say this game is an "arpg" action roguelike playing game.The game wasn't ever in Early Access, which I believe would have help with alot of the initial bugs and gameplay problems but for whatever reason the game was released as a finished product. There was some trouble with controller support and a few other minor things but most have been patched. The dev listens and is working on the next patch as I'm writing this and it should be updated around the end of october 2015. Ok so on to some gameplay mechanics, it definitely has permadeath and procedural level design but also has collectables (ruins) that enable you to add permanent bonuses of your choosing once you've collected enough coins. These "ruins" can drastically change the game and make your character much better and well equipped to handle this games harsh realities. There are cape's that act as armor and also have specific traits\/bonuses. Plenty of weapons and throwables to mess around and kill things with. If you play on "hardcore" mode there is a mechanic called "soul level" that basically acts as a timer and goes down gradually. If you don't keep moving and collecting more "souls" then you will eventually die if your "soul level" reaches zero. There is a "ruin" you can get that does away with your hunger for "souls" but it takes up alot of your "ruin" inventory space. The difficulty would turn alot of people off but the dev is adding a "normal" mode that does away with the "soul" mechanic altogether which is the way I prefer to play the game. Normal mode will allow players to experience all the game has to offer while making the game much more forgiving. As of now the game is 50% off so if you're interested in the game at all go ahead and get it cuz at $2.50 it's worth the gamble and worth it to support an indie developer. If you enjoy action roguelikes I recommend this game and believe it will only keep getting better with every update. So it's a super unique game with alot of cool aspects and a dev that is actively making the game better, definitely worth a look. ;). Its a fun dungeon crawler that can be of varied length depending on how many bosses you decide to tackle. you can take on all the bosses in the game and their levels (I think there is 10, maybe a few more), or you can settle for as little as 3 bosses completed and still finish the run. This game is also a real time hack n' slash rouguelike. It isnt turnbased, so even if you dont have all of the perks, the game is completeable on runs where your rune grid is not as upgraded. However the rune system while fun, needs a lot of work. The process of fitting runes into a grid to get permanent upgrades is insanely fun but the UI needs work. I think all runes are 3 coins, but new tiles are only 1 and there is nothing to indicated prices. There is also no way to preview the shape of a rune before you buy it which is a major drawback. While we are on the subject of drawbacks, the controls for the left analog stick movement get permanently stuck to the right and i know its not my controller. Going to the options and changing to control pad movement is a good enough solution for me though. Overall I had fun with this game. :-). When the game released I was having issues remapping the controls and after posting about it on the forum I was contacted within the hour by one of the developers who genuinely seemed concerned about the issue. Not even a day later the game was updated and I was able to remap controls successfully. Mapping the diagonals directly isn't quite working yet, but it will accept UP + LEFT input as a northwest ( Using a Xbox 360 controller). Regardless, I was still impressed by how fast the developers responded to feedback. It wasn't until now that I realized that the numpad looks like the most comfortable way to play at the moment; I should have known better coming from an ADOM, Angband, Brogue, ect. background.The game itself is somewhat simple but difficult roguelite that I felt had a good amount of content for what it was worth. The combat is a little bit on the clunkier side but I got used to it after a little bit and being able to actually defeat some of the more difficult enemies was satisfying.I'd highly recommend playing Practice before actually diving in to the main game because it tells you what the controls are, otherwise you'll have to go in with trial and error or just looking at the menu.I'm also a big fan of the classical guitar main track.. Abandoned unfinished Project! Avoid!
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Vampire Of The Sands Download Winrar
Updated: Mar 25, 2020
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